Shaman

Archetype: Healer

Special Mechanic: WAAAGH!

Shaman are the Greenskin Healer. While capable healers at any time, Shaman are at their peak when in the grip of a WAAAGH! frenzy. By pummeling their enemies with destructive spells, SHaman get worked up into a WAAAGH!-fueled craze, which they then draw upon to power their healing abilities.

Specialty
There are two WAAAGH! meters, one aligned to Gork (damaging spells) and one aligned to Mork (healing spells). The WAAAGH! meter ranges from zero (no bonus) to five (maximum bonus). Each spell's description will tell you its alignment. There are some spells that are not aligned. Casting unaligned spells will not contribute or remove WAAAGH! As spells of a given alignment are cast the opposing god's jealousy (and his WAAAGH!) will increase. For example, if you are repeatedly casting damaging spells, Mork (the healing god) will become more and more jealous and his WAAAGH! will begin to increase. To trigger the WAAAGH! you only need to cast an opposing spell type and the WAAAGH!'s power will be released. In the example above, the first time you would cast a healing spell would release the WAAAGH! The WAAAGH! bonus reduces casting time or, in the case of instant cast spells, increases the effectiveness of a given spell. The higher the WAAAGH! the faster the cast or the greater the damage/healing buff given to the spell. Using WAAAGH! resets the meter. The WAAAGH! meter will also reset a short time after a battle.

It is therefore essential that the Shaman balance his efforts between offense and defense, as they supplement each other and increase his overall efficiency. The Shaman has to be engaged in a battle in order to pull off quicker and/or more efficient heals, and therefore should not be used exclusively as a "healbot". It also allows a Shaman who has recently been sitting back and healing to access powerful deterrents for use against any would be attacker.

Path of Mork
Mork mastery abilities improve healing.

Path of Gork
Gorm mastery abilities improve direct damage and DoTs (Damage over Time).

Path of Da' Green
Da' Green tackles everything that falls outside the other two masteries (like buffs).

Main Article: Shaman Abilities
The  Shaman  has a total of 24 career Tactics, 36 Actions and 12 Morale abilities. For more details, see the main article.

Changes:

 * Don' Feel Nuthin' can be cast on anyone instead of within party/warband (client side issue forces this, ability lights up on all targets even if they are out of warband)