Magus

Archetype: Ranged DPS

Special Mechanic: Daemon Summoning

Magus are the Chaos factions Ranged DPS class. A defensive ranged fighter who specializes in summoning daemonic aide and casting offensive magic. THe Magus's many daemonic mininos include Disks, Horrors and Flamers of Tzeentch, which allow them to prepare a battlefield for ambush or defense.

Specialty
The Magus travels the world mounted on a Disc of Tzeentch. The Disc is a daemonic gift given to the Magus from Tzeentch himself, and the Disc and its rider form a symbiotic bond. The Magus commands the Disc, directing its living energies according to his will, and uses it as a source of Aethyric power. The Disc is able to cast spells of its own, shooting bolts of lightning at its foes (PBAoE attacks).

As a Magus advances and gains power, his Disc becomes similarly more powerful, growing and transforming over time. Never is the Magus allowed to leave his Disc at any point in the game.

The Magus can also summon daemons in a tight summoning-circle (mirroring the Engineer's turrets). The Magus can call forth several different types of daemonic fiends, but can only maintain the concentration needed to restrain a single one at a time. A clever Magus therefore makes sure to best fit his summoning to his need: a Pink Horror which flings bolts of fire corruption at distant enemies, a Blue Horror which spews out waves of warping energy around itself, or a Flamer which spits blasts of fire at groups of enemies.[1].

The Magus is paired with the Alliance of Order's Dwarf Engineer as an area-defense ranged class.

Path of Havoc
This path focuses on long-range attacks, and primarily focuses on destroying a single target at a time. A master of this path will typically call forth a Pink Horror to help him slaughter his enemies from a safe distance.

Path of Changing
A specialist in this path understands that change waits for no man, and that Tzeentch demands speed and swiftness in those who serve. The cost of this decision is that his spells dissipate more rapidly into the Winds and therefore are only effective at moderate ranges, but a master of this path is a quick and adaptable sorcerer who uses a summoned Flamer to great effect.

Path of Daemonology
This path is primarily focused on exploiting the warped and twisted daemonic Disc that the Magus rides, tapping into its power to unleash massive blasts of power at close range. In conjunction with a summoned Blue Horror, a specialist in this path can rend and shatter everything around him, leaving a trail of ruin and destruction in his wake.

Main Article: Magus Abilities
The Magus has a total of 15 career Tactics, 36 Actions and 9 Morale abilities. Read more and get lists in the main article.