Engineer

Archetype: Ranged DPS

Special Mechanic: Mechanical Gadgets

The Engineer is the Dwarven Ranged DPS class. Engineers are defensive ranged fighters who specialize in gadgets and black powder weapons. The genineers many mechanical aids include turrets and traps, which allow them to prepare the battlefield for either an offensive ambush or a strategic defense.

Specialty
Gadgets, tools and more gadgets are the hallmarks of the Engineer. Through their affiliation with technology, they are able to produce wondrous devices that aid their allies and hinder their enemies. Some of the devices may even be passed on and used by other non-engineer allies.

Path of the Rifleman
This path focuses on long-range attacks, and taking your time with carefully aimed precision shots. A master of this path prefers to stand back away from the hectic front lines of battle, and dispatch his enemies quickly and cleanly from behind defensive cover.

Path of the Grenadier
This mastery is primarily focused on grenades and bombs, powerful explosives which may be quickly tossed into the middle of a fray to wreak havoc on enemies. While their effective range may be shorter than a gun's - after all, Dwarf arms aren't exactly built to throw for distance - grenades make up for this through sheer stopping power and swift arming times. An AOE concentrated talent path.

Path of the Tinkerer
A specialist in this path is concerned mainly with his deployable constructs, preferring to fight from near the safety of his turrets while he lays out his foes with swings of his heavy steel wrench. Master tinkerers have also been known to use additional deployable devices above and beyond turrets as well, and many are the Engineers who've been banned for life from a blacksmith's forge after trying to test and improve the heat thresholds of land mines.

Main Article: Engineer Abilities
Every Engineer may gain 15 career Tactics, 24 Actions, and 9 Morale abilities. Each Mastery Path contains another 3 Actions, 3 Tactics, and 1 Morale Ability.