Zealot

Archetype: Healer

Special Mechanic: Dark Rituals

Zealots are the Chaos factions Healer. A ranged support career specializing in Dark Rituals, Zealots mark their allies using the dark arts. These Marks bolster their allies and give them access to additional powers granted by the Gods of Chaos. In addition, Zealots can use rituals to warp the magical energies around them to sap the strength from their opponents.

Specialty
The Zealot deals in symbols. He can place the symbols of Chaos on friend and foe alike. Those glyphs placed on Chaos’s loyal followers are called Marks, and can grant entirely new abilities. Those placed on the Zealot’s enemy are called Harbingers, and cause lasting affliction. The Harbingers are well named however, for their full potential is not immediately realized. Using powerful ritual magic, a Zealot can rob the subject of his Harbinger of life and spirit...

Path of Alchemy
The Path of Alchemy is the Zealot's mastery for direct spells, allowing the caster to focus more on large heals and damage against single targets. It increases the power of the larger spells in a Zealot's armoury, spells that have longer cast times but more powerful results as opposed to his over-time and AoE abilities. This is the path for those who wish to heal or attack on a more direct basis, concentrating larger effects on single targets.

Path of Witchcraft
The Path of Witchcraft is the Zealot's over-time mastery, increasing the power and effects of heals and damaging spells that 'tick', or occur over a longer period of time, rather than occur immediately. Shorter cast times, if not instant, result in the Zealot being able to throw down a number of spells quickly before switching targets, allowing him to cause more chaos over a battlefield. This flexibility comes at a price, however; the effects of HoT's and DoT's are smaller and less potent than those of the direct spells. This is the career mastery for those who like quick casting and multiple targeting.

Path of Dark Rites
The Path of Dark Rites is the Zealot's mastery for AoE effects. This mastery concentrates on increasing the effects of spells that affect multiple allies or enemies (or both) all at once. Due to the fact that these spells can affect a much larger array of targets (in some cases, all of your party and in some cases, every target within twenty feet of you), their effects are understandably less potent than either of the other two masteries. This path is for those who would prefer to be a support caster than a direct one, in that they cause smaller amounts of damage and healing but are able to affect a much, much larger number of targets than others.